A 60-SECOND STORY EXPERIMENT
One story.
Three perspectives.
One discovery. Three kinds of decisions. See how a Player, Game Master and Creator can each add something to the same story.
Concept demonstration: This is a fictional, illustrative example of connected storytelling—not official Multiversal lore, a playable game session, or a functioning preview of the unreleased app. Nothing you choose here is uploaded or saved.
Try the storyFOLLOW ONE DISCOVERY
The Wayglass
A fictional artifact found at an unnamed waystation. Make three choices and watch the story's connected records take shape.
Three perspectives on a discovery
Player: The party finds the Wayglass and decides who keeps it.
Game Master: The GM introduces a consequence without overriding the players' decision.
Creator: The artifact's history connects the discovery to a larger setting.
Enable JavaScript to try the interactive version. You can still explore the Player, GM and Creator journeys.
01 · THE PLAYER
A discovery belongs to someone.
At an abandoned waystation, your party finds the Wayglass: a strange device displaying routes to doors that no longer exist. What do you do with it?
Choose what the character does
ONE CONNECTED STORY
Three records, one consequence.
In the planned Multiversal experience, these kinds of links are the goal. This page does not create actual character, campaign or world records.
GO BEYOND THE EXAMPLE
Which part of the story would you build?
Explore the journeys behind the idea, or follow development as Multiversal takes shape.
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